Multiple State Maschines, getPrevious State/-Maschine?

Hi there.

I’d like to separate my Animation State Maschines by MovementMode.

My Grounded-SM looks like this:

I have 2 states for Jump preparing, one for Idle and one for Running.
Can I “access” which State I was in the State Maschine “inAir”?


“Falling” should be played If I was in “Idle” before.
The other states should be played according to the States in “Grounded”

Someone have an idea on this?