# Multiple Sound PROBLEM!

**URL:** <https://forums.unrealengine.com/t/multiple-sound-problem/472041>\
**Category:** Audio\
**Tags:** unreal-engine, question\
**Created:** [September 27, 2020, 8:25pm UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041 "2020-09-27T20:25:59Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![serhatakgl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Post date:** [September 27, 2020, 8:25pm UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041/1 "2020-09-27T20:25:59Z")

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If I shoot while I’m running, I can’t hear the running sound. The running sound doesn’t work while I reloaded, shoot, or anything else. I use play sound at location. I tried play sound 2d or other combination but it didn’t work. What should I do? thanks.

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**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [September 28, 2020, 1:19am UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041/2 "2020-09-28T01:19:45Z")

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Check your max channels (project settings) and concurrency.

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**Author:** ![serhatakgl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Post date:** [September 28, 2020, 5:10pm UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041/3 "2020-09-28T17:10:15Z")

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Hi. That was the “0”, I replaced with 10 but it still doesn’t work. (there are three channel option. the other max channels were 32)

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**Author:** ![serhatakgl](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@serhatakgl](https://forums.unrealengine.com/u/serhatakgl)\
**Post date:** [September 28, 2020, 11:39pm UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041/4 "2020-09-28T23:39:58Z")

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Ok. I solved it. The problem was related with the Fire animation. Because I’ve added the run step sounds in the Walk and Run animation.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/rev0verdrive/32/907214_2.png) [@Rev0verDrive](https://forums.unrealengine.com/u/Rev0verDrive)\
**Post date:** [September 29, 2020, 4:58pm UTC](https://forums.unrealengine.com/t/multiple-sound-problem/472041/5 "2020-09-29T16:58:06Z")

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You should use anim notifies for footsteps. Take the anim notify event and do a line trace from the foot down (socket: l\_foot, r\_foot). Get the physical material from hit result, then a switch or param to play the correct sound (wood, concrete, grass etc).
