# Multiple materials on same mesh issue

**URL:** <https://forums.unrealengine.com/t/multiple-materials-on-same-mesh-issue/329793>\
**Category:** Rendering\
**Tags:** multiple, unreal-engine, question\
**Created:** [August 24, 2015, 10:37pm UTC](https://forums.unrealengine.com/t/multiple-materials-on-same-mesh-issue/329793 "2015-08-24T22:37:39Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [August 25, 2015, 5:33pm UTC](https://forums.unrealengine.com/t/multiple-materials-on-same-mesh-issue/329793/2 "2015-08-25T17:33:56Z")

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Hey BirhanTR,

Be sure you are follow the workflow correctly when establishing a multiple material mesh. There are specific steps, like assigning the material a Material ID, so when you import into the editor, they apply to the correct pieces of geometry.

Depending on what external modeling software you are using, this workflow will vary. We have documentation on how to properly do this in Blender, Maya, and Max.

**FBX Material Pipeline**

> **[FBX Material Pipeline](https://docs.unrealengine.com/5.1/en-US/fbx-material-pipeline-in-unreal-engine/)**
>
> Guide to transferring basic materials and textures with meshes using the FBX content pipeline.

**Blender Pipeline**

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Let me know if you are still having issues with importing your meshes. I will let you know ahead of time, breaking up your mesh into a couple/few more pieces will help you organize and give you greater control with this process.

Cheers,

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