I’ve recently been experimenting with Unreal 4.15, and am running into some issues due to the large number of texture and material transitions I am attempting. Long story short I have tons of materials each with a different png texture attached to it. I want to be able to modify these textures all at once, tweaking various parameters. The matrix property editor no longer supports multiple materials, and I think I’m suppose to make one master material and then create material instances. What I really want is one material, but with many different possible textures assigned to it.
How do I effectively assign a selection of materials as material instances, or is there a simpler way to do this? I’m worried about the performance implications of using dynamic textures but maybe that makes sense in this instance. Modifying material parameters one by one would be a daunting prospect. Any and all suggestions are appreciated.