I’m trying to create an inventory system where the player can pickup items to use and collectables to view. The consumables would be in it’s own screen and the collectables would also have their own. The menu would have different tabs on top to switch between consumables and collectables. I have figured out how to switch between the different tabs and the consumables appear on the correct tab. I am having trouble having items be a collectable and having them show up under the collectable tab. The system uses c++ and blueprints. I thought that maybe I could add a variable or something to say something is a collectable and have it appear on the corresponding tab, but I have yet to get it working. Suggestions are much appreciated.