Hi all, I am fairly new to UE - I have been doing a bit of blueprint scripting and I feel like when it comes to doing repetitive actions - blueprints can be a bit tricky at times.
I’m currently using the gate flow control to check for inputs, but I have 20 hotkey-able slots. I couldn’t find a way to do with loops since gates can’t be stored as a type.
As a result I resorted to copying and pasting the code 19 additional times. I feel like if this was done in C++ I wouldn’t have to copy and paste it so many and times… (can’t say for sure).
Is there a better way around this? Or is this as good as it gets on blueprints. TY in advance!