# Multiple Event Graphs?

**URL:** <https://forums.unrealengine.com/t/multiple-event-graphs/358066>\
**Category:** Blueprint\
**Tags:** event-graph, unreal-engine, UE4, Blueprint, question\
**Created:** [May 21, 2016, 12:04am UTC](https://forums.unrealengine.com/t/multiple-event-graphs/358066 "2016-05-21T00:04:54Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_128d48a2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_128d48a2](https://forums.unrealengine.com/u/anonymous_user_128d48a2)\
**Post date:** [May 21, 2016, 12:04am UTC](https://forums.unrealengine.com/t/multiple-event-graphs/358066/1 "2016-05-21T00:04:54Z")

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Is it possible to use two event graphs within a Blueprint? I noticed you can add a second Event Graph, is it possible to use them both? Wouldn’t mind organising something like my Player Character BP into separate event graphs i.e combat, interaction, movement etc…

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**Author:** ![anonymous\_user\_128d48a2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_128d48a2](https://forums.unrealengine.com/u/anonymous_user_128d48a2)\
**Post date:** [May 22, 2016, 2:44am UTC](https://forums.unrealengine.com/t/multiple-event-graphs/358066/2 "2016-05-22T02:44:58Z")

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Yuhp, having multiple event graphs acts the same as having one, not to sure if it impacts performance, but it can clean up a cluttered BP for sure

![](https://d3kjluh73b9h9o.cloudfront.net/original/3X/e/4/e40f2096c7e41ebee6fc28492c06cc6ec3a13cd7.png)

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**Author:** ![ZaharKostic](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ZaharKostic](https://forums.unrealengine.com/u/ZaharKostic)\
**Post date:** [September 14, 2023, 1:12pm UTC](https://forums.unrealengine.com/t/multiple-event-graphs/358066/4 "2023-09-14T13:12:00Z")

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graphs themselves do not control or influence execution in any way, they are used to organize the nodes, same as node collapsing (excl. into function/macro).
