Hi all,
I want to make a door. I want to Open it when I press any key. And I want to change its material also.
I have 3 actors in a blueprint Class. It’s a Door, handle, and a Dummy cube (using for Pivot Point because I want to open this when I Press a Button).
Opening the door is working. But I don’t understand how to change the material of the door (not the handle)
I have used " Get All Actors of class" but don’t know how to get the door from the data I am getting from the “Get All Actors of class” and change its material.
You can offset the door mesh to create a hinge since we have a default scene root to work with. And you can click on the door mesh or the knob mesh, of course.
To make it work with a widget, create an event dispatcher in the widget sending what is needed: