# Multiplayer window positions in editor

**URL:** <https://forums.unrealengine.com/t/multiplayer-window-positions-in-editor/414304>\
**Category:** Platform & Builds\
**Tags:** window, unreal-engine, Multiplayer, editor, question\
**Created:** [January 11, 2018, 12:30pm UTC](https://forums.unrealengine.com/t/multiplayer-window-positions-in-editor/414304 "2018-01-11T12:30:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Napoleonite](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Napoleonite](https://forums.unrealengine.com/u/Napoleonite)\
**Post date:** [January 11, 2018, 12:30pm UTC](https://forums.unrealengine.com/t/multiplayer-window-positions-in-editor/414304/1 "2018-01-11T12:30:08Z")

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According to: [Testing Multiplayer | Unreal Engine Documentation](https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/Networking/TestMultiplayer/#advancedsettings) I should be able to adjust the position of multiple windows. But I only have the option to change the position for ONE window. And that does not even work.

I set Number of Player to 2, then I goto Advanced Settings \> Play in New Window (that’s the one I use) and change the New Window Position. But nothing changes. Setting the Windows width&height works but not the position. And where do I set the position of the windows for the other players anyway? Is this a bug maybe?

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**Author:** ![anonymous\_user\_04f32a061](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_04f32a061](https://forums.unrealengine.com/u/anonymous_user_04f32a061)\
**Post date:** [March 28, 2018, 11:09am UTC](https://forums.unrealengine.com/t/multiplayer-window-positions-in-editor/414304/2 "2018-03-28T11:09:40Z")

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For anyone who is still wondering: See [answers.unrealengine.com/questions/725324/418-not-remembering-pie-positions.html](https://answers.unrealengine.com/questions/725324/418-not-remembering-pie-positions.html).

That is, this is a known bug unfortunately not solved with 4.19.0, but setting the Windows 10 dpi scale to 100 % is a workaround.
