# Multiplayer Shootout - Black Menu/Can't Connect

**URL:** <https://forums.unrealengine.com/t/multiplayer-shootout-black-menu-cant-connect/326045>\
**Category:** Multiplayer & Networking\
**Tags:** black-screen, unreal-engine, menu, Multiplayer, question\
**Created:** [July 21, 2015, 6:45pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-black-menu-cant-connect/326045 "2015-07-21T18:45:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Kochab](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Kochab](https://forums.unrealengine.com/u/Kochab)\
**Post date:** [July 21, 2015, 6:45pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-black-menu-cant-connect/326045/1 "2015-07-21T18:45:11Z")

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First, I can’t click “play” on Server and join with client as shown here:

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/0/7e0de4bbda2f0e35f6b23da79afd8dcd22a3e7db.jpeg "Networking Framework: Tips & Tricks | Feature Highlight | Unreal Engine") ](https://www.youtube.com/watch?v=4LV7KKtzKs8)

I can only do it other way around–clicking “play” on client and finding session with server. Even then, when I try to join client’s game, I see loading screen popup on server momentarily before both windows just close ( editor doesn’t crash). If I try to click “play” on server, Client’s menu screen immediately goes black, I lose mouse cursor, and can’t click any buttons.

I have also tried to implement session nodes in my own project and get same black menu screen on client when I try to host a game on server.

If I simply play from Level\_01, then I see both Client and Server windows rendering game.

I have also done “Use single process” fix as shown here:

> **[The map specified on the commandline '/Game/GenericShooter/Maps/Menu' Could...](https://forums.unrealengine.com/questions/249461/-map-specified-on--commandline-gamegenericsh-1.html)**
>
> Happens in 4.8.1 whenever I try to run a 2 person standalone game.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [October 14, 2015, 8:20pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-black-menu-cant-connect/326045/2 "2015-10-14T20:20:39Z")

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Hi ,

This is a known issue with Multiplayer Shootout that has not yet been resolved (UE-17889). way widgets work during travel changed between 4.7 and 4.8, and sample project was not updated to reflect that. This can be worked around by rebuilding how widgets work in project, as mentioned here:

> **[UE4.8 Multiplayer Shootout Project MainMenu Don't show](https://forums.unrealengine.com/questions/242372/ue48-multiplayer-shootout-project-mainmenu-dont-sh.html)**
>
> After convert to version 4.8 , Multiplayer Shootout MainMenu Widget only load first time.
