# Multiplayer shootout animations bug?

**URL:** <https://forums.unrealengine.com/t/multiplayer-shootout-animations-bug/364909>\
**Category:** Character & Animation\
**Tags:** unreal-engine, bug-report, question\
**Created:** [July 23, 2016, 4:08pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-animations-bug/364909 "2016-07-23T16:08:10Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Daverkex](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Daverkex](https://forums.unrealengine.com/u/Daverkex)\
**Post date:** [July 23, 2016, 4:08pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-animations-bug/364909/1 "2016-07-23T16:08:10Z")

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When aims in multiplayer shootout pawn reduces its size until it disappears.

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [July 25, 2016, 7:20pm UTC](https://forums.unrealengine.com/t/multiplayer-shootout-animations-bug/364909/2 "2016-07-25T19:20:09Z")

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Hi Daverkex,

Thank you for your report. This is a known issue and is in our system as UE-32921. Unfortunately, I do not have a timeframe of when this will be addressed.
