# Multiplayer: Rules Keep World of the function DetachFromComponent not work on the client. UE-63267

**URL:** <https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293>\
**Category:** Multiplayer & Networking\
**Tags:** Networking, Replication, unreal-engine, Multiplayer, question\
**Created:** [August 23, 2018, 2:00pm UTC](https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293 "2018-08-23T14:00:42Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![6r0m](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/6r0m/32/1194563_2.png) [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Post date:** [August 23, 2018, 2:00pm UTC](https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293/1 "2018-08-23T14:00:42Z")

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DetachFromComponent gives strange relative location, but in the server it’s ok.  
Also Keep World normal work with actors - DetachFromActor.

VIDEO : [Keep world not work on DetachFromComponent on the client side - YouTube](https://youtu.be/qY3XdyaYPE0)

Steps to reproduce:

1. download test project [TestAttach.rar - Google Drive](https://drive.google.com/open?id=1rIQvuuDfAZuKrFoi4v2CCfNkTuiyYJXY)  
(clean ThirdPersonTemplate with a little attach detach modification - folder Test in the Content and input logic in the ThirdPersonCharacter)

2. play NewEditorWindows (tested in the Packaged too) - players 2

3. go to the left 2 coubs, when coub intersect with char red grab sphere press E for attach

4. move coub around and press E again for detach

5. server see that transform is ok, but client see that on this place no coub

Photo of the logic :

 ![251379-simplelogic.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/7/9/179a6531e022ab187ac0adef52b4340a78e38f46.png)

I also submited it in the bug submission form, but I need some track of this issue.

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**Author:** ![Jeff\_A](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeff\_A](https://forums.unrealengine.com/u/Jeff_A)\
**Post date:** [August 23, 2018, 4:48pm UTC](https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293/2 "2018-08-23T16:48:40Z")

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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

Thanks

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<div class="post-metadata">

**Author:** ![6r0m](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/6r0m/32/1194563_2.png) [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Post date:** [August 23, 2018, 4:53pm UTC](https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293/3 "2018-08-23T16:53:03Z")

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Hi, Jeff.  
[http://joxi.ru/E2pvN4bh9KoWzr](http://joxi.ru/E2pvN4bh9KoWzr)

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<div class="post-metadata">

**Author:** ![6r0m](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/6r0m/32/1194563_2.png) [@6r0m](https://forums.unrealengine.com/u/6r0m)\
**Post date:** [August 23, 2018, 4:56pm UTC](https://forums.unrealengine.com/t/multiplayer-rules-keep-world-of-the-function-detachfromcomponent-not-work-on-the-client-ue-63267/432293/4 "2018-08-23T16:56:45Z")

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Track it here [Unreal Engine Issues and Bug Tracker (UE-63267)](https://issues.unrealengine.com/issue/UE-63267)
