Hello Community
So far my online Multiplayer Game (5.2) has made a big progress. My current issue is to replicate the different Playerskins - materials. My System is build with enums that switch will set the chosen Material (saved in the BP_savegame). Saving, loading etc works fine, only the replication fails (listen). Even with multiple tutorials, I seem to not get this issue solved. To get to the root of this, I wonder where to put the logic to set and assign the materials correctly. Where do I load/set the materials, what “states” does it have to pass? For example, I tried loading the materials in the pawn, passing it through the controller to the gamemode with repnotify but fail to assign them… Im so confused -.-’
Can someone (without step by step “tutorialstyle”) just explain quickly where to load, assign etc and in which way to finally get this done?
Many many thanks.