# Multiplayer line trace and particles problems

**URL:** <https://forums.unrealengine.com/t/multiplayer-line-trace-and-particles-problems/361150>\
**Category:** FX\
**Tags:** particle-effect, unreal-engine, multiplayer-testing, question\
**Created:** [June 17, 2016, 8:49pm UTC](https://forums.unrealengine.com/t/multiplayer-line-trace-and-particles-problems/361150 "2016-06-17T20:49:26Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_82461f5f](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_82461f5f](https://forums.unrealengine.com/u/anonymous_user_82461f5f)\
**Post date:** [June 17, 2016, 8:49pm UTC](https://forums.unrealengine.com/t/multiplayer-line-trace-and-particles-problems/361150/1 "2016-06-17T20:49:26Z")

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I am working on a multiplayer fps but when I shoot (using line trace) from the Player 1 it work fine but when I shoot with Player 2 or 3 it shoot from the Player 1 and only the Player 1 can see particles. Everything is running on the server.
