Multiplayer Level Change - Client does not follow server


So I ran into a problem with my where the Client does not follow on level change. I have tried doing the “servertravel” command and also “open level”-function with listen enabled but either the client gets booted back to the main menu or the server moves but the client stays on the previous level.

I’m not sure how to think about this… Is it maybe that I am testing this without the player being joined to the session? Since most of the times I am testing on the fly without starting the game from main menu and joining.

Any insight is most appreciated.