# Multiplayer Invalid Playerstate

**URL:** <https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423>\
**Category:** Platform & Builds\
**Tags:** Steam, servertravel, unreal-engine, crash, Multiplayer, Blueprint, question\
**Created:** [June 30, 2018, 3:21pm UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423 "2018-06-30T15:21:54Z")\
**Posts on this page:** 8\
**Page:** 1

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**Author:** ![Max\_Mittelstaedt](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max_mittelstaedt/32/583279_2.png) [@Max\_Mittelstaedt](https://forums.unrealengine.com/u/Max_Mittelstaedt)\
**Post date:** [June 30, 2018, 3:21pm UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/1 "2018-06-30T15:21:54Z")

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The project uses Steam Advanced Session Plugin and we already have our own Steam AppID.

We use a custom PlayerState ingame, but the default one in the lobby.

Host/Client system.

Seamless travel is true in the lobby, travelmap and ingame.

Sometimes we experience crashes, when servertravel.

I couldn´t find the exact cause of the crashes, but one thing caught my eye.  
_“LogScriptCore: Warning: Script Msg: **DestroySession - Invalid player state** ”_

I believe this has something to do with the crashes. My research turned out nothing and I havent found any solutions.  
Here is the error log (server):

* * *

[2018.06.29-17.51.31:580][512]LogBlueprintUserMessages: [Lobby\_GM\_C\_0] Added PC: Lobby\_PC\_C\_2 Unique ID: 2

[2018.06.29-17.51.31:580][512]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating

[2018.06.29-17.51.31:678][518]LogScriptCore: Warning: Script Msg: DestroySession - Invalid player state  
[2018.06.29-17.51.31:678][518]LogScriptCore: Warning: Script Msg: DestroySession - Invalid player state

## [link text][1]

Servertravel logic looks like this:

 ![245817-servertravel-logic.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/3/c/e3c96cde749ec9c3779bc25a99ed1fe72265a5b0.png)

Looks the same when travelling back to lobby. Also tried adding “?listen” to the command line, but had no effect.

**Appreciate your help.**

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**Author:** ![Jeff\_A](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jeff\_A](https://forums.unrealengine.com/u/Jeff_A)\
**Post date:** [July 2, 2018, 11:30am UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/2 "2018-07-02T11:30:28Z")

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Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

[https://epicsupport.force.com/unrealengine/s/](https://epicsupport.force.com/unrealengine/s/)

Thanks

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**Author:** ![Rin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Rin](https://forums.unrealengine.com/u/Rin)\
**Post date:** [July 26, 2018, 4:00am UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/3 "2018-07-26T04:00:47Z")

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Hi,  
I’ve been coming across the same message recently and was wondering if you made any progress.

It always happens to me when I am traveling from my lobby to a new map with a different Game Mode and Player Controller and after the new Player Controllers are created.  
I have never experienced a crash when this happens though, the client camera stays in the map and can rotate but can’t do anything else.

Hopefully we can figure this out (:

Link to log

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**Author:** ![Max\_Mittelstaedt](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max_mittelstaedt/32/583279_2.png) [@Max\_Mittelstaedt](https://forums.unrealengine.com/u/Max_Mittelstaedt)\
**Post date:** [July 26, 2018, 6:47am UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/4 "2018-07-26T06:47:23Z")

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Hi,  
sadly I couldn’t find any solution or further information about this.  
Since you aren’t experiencing any crashes, which I do, it seems  
that the invalid playerstate isn’t the cause of them .

Do you have any problems caused by this? For example your clients  
don’t get set up properly sometimes?

Best regards

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**Author:** ![mds3u](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mds3u](https://forums.unrealengine.com/u/mds3u)\
**Post date:** [January 16, 2019, 12:30am UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/5 "2019-01-16T00:30:15Z")

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Also getting:

[2019.01.14-23.14.55:332][452]LogNet: Browse: /Game/Maps/Lobby?listen  
[2019.01.14-23.14.55:332][452]LogLoad: LoadMap: /Game/Maps/Lobby?listen  
[2019.01.14-23.14.55:333][452]LogScript: Warning: Script Msg: DestroySession - Invalid player state  
[2019.01.14-23.14.55:481][452]LogSlate: Slate User Unregistered. User Index 8  
[2019.01.14-23.14.55:481][452]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1

Any resolve to this situation? Not sure if its the cause of my connectivity issues or not.

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<div class="post-metadata">

**Author:** ![Max\_Mittelstaedt](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max_mittelstaedt/32/583279_2.png) [@Max\_Mittelstaedt](https://forums.unrealengine.com/u/Max_Mittelstaedt)\
**Post date:** [January 16, 2019, 10:28am UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/6 "2019-01-16T10:28:42Z")

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Hi,  
it doesn’t seem to cause any issues in my project. The crash was caused by something different.

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<div class="post-metadata">

**Author:** ![Festus1440](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Festus1440](https://forums.unrealengine.com/u/Festus1440)\
**Post date:** [April 6, 2019, 2:55pm UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/7 "2019-04-06T14:55:30Z")

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Remove the “Event End Play” my issue is that the clients will search for the server and join successfully but when server traveling the clients lose the connection and call event end play and go back to the main menu, i guess my server simulation is taking too long to travel so the clients drop themselves i dont really know you should do multiple testing with seamless travel off and steam running and not running etc

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**Author:** ![TheFlow3k](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheFlow3k](https://forums.unrealengine.com/u/TheFlow3k)\
**Post date:** [October 22, 2020, 5:56pm UTC](https://forums.unrealengine.com/t/multiplayer-invalid-playerstate/428423/8 "2020-10-22T17:56:33Z")

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@anonymous_user_0622c5b4 and @Max Mittelstädt:  
I did not face a crash but I also face a invalid player state. Very much the same setup as yours:

- Steam Advanced Session Plugin
- custom PlayerState ingame
- Host/Client system.
- Seamless travel is true

Would be very nice if someone of you have an advise:

> **[Player state not valid after ServerTravel](https://forums.unrealengine.com/questions/991441/player-state-not-valid-after-servertravel.html)**
>
> Hello, I have a problem in a multiplayer game and player state. Actually I do server travel with seamless travel from a lobby-level to gameplay-level. Often everything works fine, but sometimes on Clients they somehow do not have a valid...
