# multiplayer hosting and joining

**URL:** <https://forums.unrealengine.com/t/multiplayer-hosting-and-joining/6413>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 21, 2014, 6:14am UTC](https://forums.unrealengine.com/t/multiplayer-hosting-and-joining/6413 "2014-06-21T06:14:48Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![CreatureNZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@CreatureNZ](https://forums.unrealengine.com/u/CreatureNZ)\
**Post date:** [June 22, 2014, 11:44pm UTC](https://forums.unrealengine.com/t/multiplayer-hosting-and-joining/6413/8 "2014-06-22T23:44:01Z")

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There are a few ways to do this. In engine, one of the users runs the game (Play in editor) as a listen server, the other user launches the game normally, opens the console with the ~ button and types _open 192.168.1.155_ (replace that with the ip address of the listen server)

alternatively, package the game, this creates an executable of the game you are working on. From here create a shortcut to the exe file and add the following to the end of the path:  
?listen -game

this will cause the game to launch as a listen server

so for me the shortcut was D:\Builds\WindowsNoEditor\TitanGame\Binaries\Win64\TitanGame.exe ?listen -game

if you are using hamachi, that will assign you an ip address, if you cant find it displayed on hamachi, open up a command prompt and type _ipconfig /all_ this will show you your ip address assigned to your pc. Look for the IPv4 address

Have a read of this too:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

You may find that when a player connects, they are not spawned in with a character, this is more than likely due to not enough spawn points / unblocked spawns, either add more, or move players away from the spawn point. This is an issue I was having when first starting to get networking behaving.

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