Hello. I’m working on a mmofps type of game, and I’m trying to understand some parts of UE.
- Does Unreal Engine have a ready-to-use networking system?
- Would this system hold up to 512 players in the same map? (around 50-70km map).
- Can you link any resources about how to start with networking? I’m close to finish the “singleplayer” part and now, I would like to get into multiplayer.
Thanks.