Thanks for the hint @Nobodikilla, Is Locally controlled is amazing!!! However the host is still the only one who can deal damage. I have an error message, however I don’t really understand the message:
Because of this, the other players cant deal damage. This is how I call the function:
From Weapon Blueprint I call CallDamage like this:
Notice, it only runs when the Hit Actor Name contains ThirdPersonCharacter.
Inside my character blueprint I do this:
Thank you so much for your help!!
Could the issue possibly be, that the players are indexed differently on the client side then on the server side? So when I use the hit actor, it will not be the same on the server side or something like that.
Also, I didn’t quite understand what you meant by adding tags. Do you mean seperated tags for each player or 1 tag for all?