# Multiplayer GameMode GameState

**URL:** <https://forums.unrealengine.com/t/multiplayer-gamemode-gamestate/466236>\
**Category:** Multiplayer & Networking\
**Tags:** gamemode, gamestate, unreal-engine, Multiplayer, question\
**Created:** [June 4, 2020, 12:50pm UTC](https://forums.unrealengine.com/t/multiplayer-gamemode-gamestate/466236 "2020-06-04T12:50:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![airwaysf](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/airwaysf/32/871476_2.png) [@airwaysf](https://forums.unrealengine.com/u/airwaysf)\
**Post date:** [June 4, 2020, 12:50pm UTC](https://forums.unrealengine.com/t/multiplayer-gamemode-gamestate/466236/1 "2020-06-04T12:50:57Z")

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![303538-playe12.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/4/0/5404a9653da5a98d8758b0e293c7f746a932f33d.jpeg)

In my card game i need show to players different cards location.Gamemode has refs to all cards. Which classes must handle the logic of card distribution
