Good morning guys
Is there any built-in class which replicates between the server and client only? Meaning, Player State is replicated across all clients, so all players could technically have access to other player’s info on said classes. What I’m looking for is something which is only replicated between Client and Server, and independent of the ACharacter class (as this only exists when the player is alive, right? When the player dies or goes into spectating, this stops existing). PlayerControllers could be a good option, but they too can be a bad choice, as a normal MP game would typically have 2 PlayerControllers (Spectating & Playing).