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Multiplayer client cannot posses pawn from world outliner.

Hey guys, can’t wrap my head around this one.

In my map I’ve got two pawns from different blueprints. On both pawns I did right click>add Event>onActorBeginOverlap, which I can use in the level Blueprint to update two TextRenders (score board)

Works fine for player 1, the server, by Auto Posses Player.
But I can’t find a way to make the client posses the second pawn.

I made it work by spawning and possessing a new pawn in the PlayerController blueprint, but then I can’t find a way to reference my TextRenders when that pawn is hit.

I fell like I am missing something, any ideas? thx in advance