Hey guys, can’t wrap my head around this one.
In my map I’ve got two pawns from different blueprints. On both pawns I did right click>add Event>onActorBeginOverlap, which I can use in the level Blueprint to update two TextRenders (score board)
Works fine for player 1, the server, by Auto Posses Player.
But I can’t find a way to make the client posses the second pawn.
I made it work by spawning and possessing a new pawn in the PlayerController blueprint, but then I can’t find a way to reference my TextRenders when that pawn is hit.
I fell like I am missing something, any ideas? thx in advance