Multiplayer all Clients are Client 0?

Yes that is true. But this was more from debugging perspective, to easily see what client was executing what and where. I was having a problem where client 1 was executing a delegate but client 2 was not. This was strange as the same delegate is bound in the same place in code. Both clients should be executing it. But only one client was executing the delegate and the dedicated server. Client 2, was not firing it off at all. My frustration was that all print strings were showing client 0… so i had no idea what was going on. I did at last find out that GAS behaves very strange sometimes when running server in the background in same instance… so i solved that. But the client 0 thing is still very strange to me.
Thank you for your replys never the less.