MultiLineTraceByChannel is hitting actor incorrectly


I’m trying to use MultiLineTraceByChannel, however, I’ve come across an odd issue.

Above is the relevant BP and image of what’s happening.

It’s registering a hit to the actor you can see in the background, even though the line trace is way above the capsule and skeleton.

Any ideas of what might be causing this or what I can check?

I forgot I added a widget as a component to the enemy actor. This was causing the issue as the WeaponTrace channel was still set to Overlap the Widget.