Multilinetrace pass through all objects

So what I want seems like it would be pretty simple, but for some reason I cannot figure it out. I have a multi line trace like so:

GetWorld()->LineTraceMultiByChannel(Hit, start, end, ECollisionChannel::ECC_Pawn, TraceParams);

But what I want is for the line to pass through all objects, of the Pawn channel, but not get blocked. I tried to set my trace params to ignore blocking hits, but that just seems to not return them, but still stop at that spot.

Any help is appreciated,

I changed it to this:
GetWorld()->LineTraceMultiByChannel(Hit, start, end, ECollisionChannel::ECC_Visibility, TraceParams);

and then set the collision presets for visibility to overlap. I forgot that those existed, oops.