# Multiline 3D Text viewport clipping issue on iOS

**URL:** <https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005>\
**Category:** UI\
**Tags:** unreal-engine, iOS, Widget, question, UMG\
**Created:** [September 19, 2017, 9:09pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005 "2017-09-19T21:09:00Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![iktomi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iktomi](https://forums.unrealengine.com/u/iktomi)\
**Post date:** [September 19, 2017, 9:09pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/1 "2017-09-19T21:09:00Z")

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As you can see in the attached screenshot, when a 3d widget component containing a widget with multiline text is rendered it seems to have some side effect of clipping the viewport (the black rectangle at the bottom). This only happens on iOS and not with other widget types. Any ideas?

 ![214026-img-0305.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/7/d879a78a3b99cdab64fffba981ec1244b023444a.jpeg)

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [September 19, 2017, 11:40pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/2 "2017-09-19T23:40:04Z")

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I’m seeing the same thing here, it would be nice if anyone knows of a fix?

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [September 20, 2017, 6:23pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/3 "2017-09-20T18:23:10Z")

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Hello iktomi,

I was able to reproduce this issue on our end. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.

Link: [Unreal Engine Issues and Bug Tracker (UE-50092)](https://issues.unrealengine.com/issue/UE-50092)

Make it a great day

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [September 30, 2017, 8:32pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/4 "2017-09-30T20:32:16Z")

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Any progress on this seems a bit unfortunate?  
It’s becoming a blocking issue on one of my projects.

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [December 13, 2017, 9:59pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/5 "2017-12-13T21:59:46Z")

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target fix: 4.20

wow, didn’t expect it to be that big an issue.

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**Author:** ![iktomi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@iktomi](https://forums.unrealengine.com/u/iktomi)\
**Post date:** [March 17, 2018, 1:33am UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/6 "2018-03-17T01:33:30Z")

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Rudy, this seems to be a umg clipping bug. This bug is reproducible with ios metal preview on mac. Maybe that will make it more likely someone would be willing to look into it?

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**Author:** ![antinnit](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/antinnit/32/1021528_2.png) [@antinnit](https://forums.unrealengine.com/u/antinnit)\
**Post date:** [December 21, 2018, 6:28pm UTC](https://forums.unrealengine.com/t/multiline-3d-text-viewport-clipping-issue-on-ios/405005/7 "2018-12-21T18:28:25Z")

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How’s this bug going? It seems to keep getting re-targeted to a “next release” version 😕
