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Multicore Cable

Something like a Multicore Cable could greatly enhance a clear view in a Blueprint. What I mean in detail is something like and enhanced reroute node where you define more than one inputs/outputs just like in a macro so it can accept more than one cable. You could expand the node to see all the inputs/outputs to plug in the cables and you could collapse the node to make it look just like an existing reroute node. Just wild idea that crossed my mind :slight_smile:

It would make it hard to select one output.
Also you can already do that with structs.

But then you would need to mak a specifuic struct of every combination of value types that you want to ropute together.

Ideal would be if it would work just like the make/brake struct approach, but the editor creating these “transient” structs internally and transparent.