Hi Guys,
me and 4 other friends working with Unreal Engine 5.1 to develop a Game.
We already used Multi-User-Editing and it is fun to work with that Feature. We also learned about Source Control but our problem is the following:
When as example i host a server for Multi-User-Editing and create a Session Teammember B is joining and we can see each other and also work together. But only i can import new assets to the project (Teammember B can see it after a few seconds)
And he only can see the assets when he is in that Session.
When he leaves the Session he loses the Assets on his machine.
That is not what we expected. Also we just can work together, when my server is running locally and theire logged in in my Session.
What if Teammember C worked on a Map for a couple of Days and also Teammember D worked on the same Map but on his own machine and they want to combine their work?
I mean i thought that Multi-User-Editing will solve that problem but it is not. With Source Control also we cant fix that, because you cant combine the changes Teammember C and D made.
Am i getting something wrong here? I couldnt find anything related to our problem here in the Forums.
What we want: Just work together and save everything realtime everytime we work together or at different times without removing or losing something.
Thanks in advance