Hi everyone,
I’m having an issue with some multi-material FBXs - they look fine when not lit (first pic) but when switching to lit view, they go mostly white (second pic). It looks like one of the material slots is working correctly (the darker patches).
I have tried increasing the light map resolution and it seems to make no difference, but I am still quite new to Unreal so a bit stumped by this. Other objects in my scene (all objs) work just fine.
Any ideas on why this is happening and how to fix it?
Thanks!