# Multi Line Trace Confusion

**URL:** <https://forums.unrealengine.com/t/multi-line-trace-confusion/2716114>\
**Category:** Blueprint\
**Tags:** line-trace, overlap, unreal-engine, hit, question\
**Created:** [April 17, 2026, 9:34am UTC](https://forums.unrealengine.com/t/multi-line-trace-confusion/2716114 "2026-04-17T09:34:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Infant\_Zero](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/infant_zero/32/715655_2.png) [@Infant\_Zero](https://forums.unrealengine.com/u/Infant_Zero)\
**Post date:** [April 17, 2026, 3:52pm UTC](https://forums.unrealengine.com/t/multi-line-trace-confusion/2716114/2 "2026-04-17T15:52:12Z")

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‘Multi Line Trace By Channel’ can be counter intuitive, you need to create and use a channel other than visibility, which is set to a default ‘Overlap’ response and use the node’s ‘Return Value’ false for anything that isn’t a ‘Hit’. Pardon the abrupt video editing.

Key elements:

 ![02](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/f/19f321beddb4cccb24f81eed4264ac4e69460e17.png)

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