I have a character which consists out of multiple body parts (4 to be exact). Now all of these share the same skeleton and are combined together in the character blueprint. All parts use the torso as the master pose and everything works fine. I’m trying to turn the player into a ragdoll upon death. But I can’t seem to find a way to keep the bodyparts attached to one physic asset. I can remove the bodyparts and replace the entire character with a full body which works fine, but this way the character become naked when they die, which is a bit awkward. lol
Does anyone know how I could set up these bodyparts to work with a physics asset?