I am developing for PlayStation 4 VR,
When Launching on PS4 Devkit, I can always see a log:
PS4DevKitUtil:[2017.xx.xx-xxxxxx]LogRenderer: MSAA request but the platform doesn’t support MSAA, falling back to Temporal AA
I’m using forward rendering, and set the anti-aliasing to MSAA.
I’ve contacted sony engineer, who said MSAA and forward rendering is centainly supported by PS4 ( even more advanced EQAA is also supported).
So I want to know where is wrong ?
Please leave a comment if you have met such a problem or knows what’s going on here, Thanks in advance!