The InteractToCamera plugin provides a lightweight, customizable Actor Component that allows any actor to smoothly move and rotate toward the player's active camera. Designed for quick integration, it includes one actor component with two functions and you can also modify interpolation speed and duration wherever you want. Fully compatible with both Blueprint and C++ workflows.
SHOWCASE : VIDEO
IMPORTANT INFORMATION:
The actor "front" that will face the camera is the forward X in local space. So if you want your mesh to face the camera rotate them to face the forward X axis in local space.