I know this is an ancient thread, but I still don’t understand the answer. The capsule component of a character is still centered at 0, 0, 0 in ue4.15. What’s the point of having a “floor” in the blueprint viewport editor if it’s supposed to go through the middle of everything? The floor should be a guide for ensuring your components are set up right so that character will standing on top of whatever surface you want it to stand on, not just an axis plane…
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