Moving the CapsuleComponent - starts at feet?

I don’t wanna look stupid but we are actually moving on from Unity Engine professionals into Unreal Engines starting up! so in my old days, the player capsule should be first zeroed on the ground (the capsule bottom edge is at level 0 with ground) then we adjust the player inside it because this capsule in Unity means collide for physics and you don’t really wanna walk with you entire lower half inside the terrain! :smiley: but that was in unity… now even that I know this capsule is not a collide nor related to physics but I see no reason to leave it half sunk on the floor level 0 like that, I mean shouldn’t we adjust it first to float on the floor as long as we have the option now in UE4.8? or it really doesn’t matter? I think I need a little bit of understanding what is the really purpose and editing effects of this player capsule. thanks in advance!

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