Moving Sockets

So long story short I am using a modular weapon system, when you attach a stock it should attach to to the “AssaultStock” socket and should look like this

But in gameplay it ends up looking like this,

image

Could someone give me some insight into why the assault stock is so far forward? I don’t think it is because of the Two Bone IK thing I am working on which is causing the weird hand placement but it might be.

Can you show where you are attaching the stock to the skeletal mesh?

So sorry for the late response, its been a very busy weekend, what with my graduation and everything but here is the information your requested.

As you can see the Stock is supposed to attach to the back of the pistol body.

turns out i am just an idiot, I had the stock being attached to the wrong socket and that was causing the issues.