Moving / renaming still completey broken in 4.8

[=NegInfinity;433716]
you oppose adding new improvements to your favorite engine.
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[=;433703]
Unique GUID in assets would probably be a good solution, I agree.
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[=NegInfinity;433716]
You’re repeating what I said using different words. I advise to get rid of that habit, and listen instead. — That doesn’t make much sense, don’t you think?.
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I absolutely wasn’t, and my reason for irritation is that lot of the time the attitude of those coming from a different engine is that Unreal should bend itself to suit (Often as if it should be an easy or priority task), rather than listening to folks who have a lot of experience with the engine advising them on a better overall workflow for these tools. Cueing the condescending remarks I’m stepping out of the conversation permanently now.

In the meantime, I would suggest waiting for an Engine dev to post their thoughts on the matter.