Moving / renaming still completey broken in 4.8

[=;433541]
Like I said, in order for those references to be updated the files have to be checked out and checked back in, which you can’t always do.

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Please, just stop. It doesn’t work this way you describe with sane version control. There really aren’t any possible sane excuses here you could think of.

[=;433541]
Perhaps I’ve not experienced the same issues as you guys, but all I’m saying is I’ve worked across multiple UE4 projects in varying team sizes and not had too many
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I managed to nuke half the level with current redirctor scheme on first week of using unreal 4. And yes, I clicked “fix redirectors”. The level had to be scrapped and couldn’t be fixed, luckily I could reimport the whole thing in one click, but if I couldn’t that would royally suck.

This thing is broken beyond reason, and should definitely be fixed.
At the moment current advice is “you don’t want to move or rename anything, ever, otherwise you’ll have high chance of data loss”. Which isn’t good.
See this blog post someone posted on those forums earlier.

Another separate issue that UE4 keeps paths very short and restricts you to very small subset of characters (ascii only with no spaces, IIRC). If your path goes over 100 characters, bake will fail (because bake will create temporary directory with a VERY long name AND name of that directory will fail hard-coded MAX_PATH length check). So here goes “organized directory structure”. Unity doesn’t have this issue either.