Moving / renaming still completey broken in 4.8

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This is where people start breaking projects or losing work and it’s a waste of time having to sort that out. In a large , it’s unacceptable - so redirectors exist so people can move files around without other files breaking. Since UE4 is aimed at large studios and Unity isn’t, it’s more fitting for it to have the redirector system even if it makes the lone-developers life slightly more difficult.
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Well from what people said here, Unity’s version is way more resilient by design, because it ignores the very concepts of file name or path.

UE’s concept of redirector is not only confusing, but also forces the user to use the content browser for all filesystem operations. Merging branches, for example, will always be an incredible pain because of the redirector system.