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Personally I move/delete all my files in Editor first - then go into Explorer and delete the redirectors manually (the little 1kb files). I then re-open the editor and fix any references by plugging in the newly moved assets and it was as if the redirector was never there. This isn’t hard to do if you maintain readable and well organized content folders.
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Look, in unity you can just move the file in explorer (well, you’ll need to grab *.meta file too). Just like that.
The multi-step process you described here just means that this thing still needs fixing in UE4. Having to do all that every time you decided to move something is not a good idea.