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This isn’t a problem I have run into myself, typically I use fix up redirectors on the Contents folder in the Content Browser (I choose this folder specifically because it propagates to all child folders in the filepath) after moving or renaming any assets and have no errors from that point on. Can you walk me through some specific steps you are taking that reproduce this on your end? I’ll be happy to try to get this to occur on my side and see if we can find the root of the problem!
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It’s hard to pin down because it seems to happen randomly with deleted assets. Mostly with skeletal mesh files in my case, but that might be because that’s what I’m currently working with the most.
Here a way to reproduce it that always works for me:
- Open the ShooterGame project version 4.8.
- Force delete the HeroTPP folder. (HeroTPP_AnimBlueprint and HeroTPP_Death can’t be deleted.)
- Try to fix up redirectors via right click on the Content folder or HeroTPP folder. It won’t work.
- Restart the project and try to fix up redirectors the same way. It still won’t work.
In this case I have to use “force delete” since the assets are referenced by other files, but in my own project this problem exists even with character assets that haven’t been used anywhere.
And please keep in mind that this isn’t exactly the same problem as described in the opening post, it just highlights some of the current issues with the redirection system.