# Moving Props

**URL:** <https://forums.unrealengine.com/t/moving-props/466784>\
**Category:** Audio\
**Tags:** play-sound-at-locati, unreal-engine, question\
**Created:** [June 16, 2020, 3:08am UTC](https://forums.unrealengine.com/t/moving-props/466784 "2020-06-16T03:08:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Countermand](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Countermand](https://forums.unrealengine.com/u/Countermand)\
**Post date:** [June 16, 2020, 3:08am UTC](https://forums.unrealengine.com/t/moving-props/466784/1 "2020-06-16T03:08:02Z")

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I want to make hit moving props trigger events. Other words, when a prop is hit by projectile, plays its sound, reacts to physics and then hits ‘Another Object/Trigger’ (AOT), I want the AOT to play event (sound, visual fx) when hit by moving prop? Seems simple?

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**Author:** ![Minus\_Kelvin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/minus_kelvin/32/1124977_2.png) [@Minus\_Kelvin](https://forums.unrealengine.com/u/Minus_Kelvin)\
**Post date:** [June 16, 2020, 8:49am UTC](https://forums.unrealengine.com/t/moving-props/466784/2 "2020-06-16T08:49:39Z")

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Yes. Check out “hit and overlap events”.
