I’m thinking about moving from Unity to UE.
Today in Unity I do some changes to the C# code, click Play, and see the changes.
In UE (Without using bluePrints) the C++ code needs to be re-compiled.
In real-life game development how fast are changes visible in the editor?
I know, I know. this Can be very different depending on the game, and loads of other things. I’m asking here about a day-to-day “wait” time for the compiler to finish.