Moving forward with all the upcoming releases, it is unfortunate not to see MSAA improvements.

There is strong general preference for good visuals rather than seamless visuals. Seamless, in the context, is either delivering the effect within a single frame, or not doing it at all, rather than trying to fit it in by performing it in lower resolution, spatially or temporally.

D-Buffer is a thing bound to solve a very particular issue and really has no place in MSAAed forward pipeline, so there would be nothing to solve here.