Moving between actors using move to actor fails

Thanks for the hint but this did not work. Also, printing the movement mode before and after stop active movement, it both times said “Walking” so I assume that the stop active movement only resets the movement but not the movement mode.

Regarding your behavior tree comment above: I am running this in a behavior tree task. I don’t use the standard move task since my character can either move to an actor or to a location (in other scenarios) and I want to have a proper logic to separate those cases properly. Since a lot of user intervention is possible, I also don’t want to rely on closed processes and prefer to use state machines.