Moving a pawn toward target around a sphere


I have a planet, with pawns “revolving” around it, I would be able to let a pawn faces a target while keeping its pitch and roll relative to the planet.

I know how to make the pawn’s orientation relative to the planet by setting its rotation to a MakeRotZ of the normal planet->pawn vector, but i can’t find a way to integrate at the same time the target, which the pawn should be facing, having its yawn relative to the target.

This is not for character movement, they are just pawns.