Alright, so after pressing P while selecting the nav mesh while playing, I am able to see in green the area affected by the nav mesh. It works well when I launch the game, but as soon as the mesh moves, the nav mesh volume actually moves with it, but it no longer shows green on the cube. Which means the RecastNavMesh-Default does not follow. It still affects the area where the cube used to be (that area is green).
When I inspect the RecastNavMesh-Default while in play, and change its location on X (let’s say I add 2000), I can see the green area moving as intended.
What I need is to move the RecastNavMesh-Default with it’s own ‘‘Set Actor Location’’, but when I drag from it in the graph, there is no node that allows me to move it while in play.
Is there a way to do that?