# Movie Render Queue stutter due to editor warning intrusion

**URL:** <https://forums.unrealengine.com/t/movie-render-queue-stutter-due-to-editor-warning-intrusion/1298215>\
**Category:** Rendering\
**Tags:** sequence-recording, movie-recording, unreal-engine, question\
**Created:** [September 16, 2023, 4:54am UTC](https://forums.unrealengine.com/t/movie-render-queue-stutter-due-to-editor-warning-intrusion/1298215 "2023-09-16T04:54:24Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Thomash\_Bokeh](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/thomash_bokeh/32/751443_2.png) [@Thomash\_Bokeh](https://forums.unrealengine.com/u/Thomash_Bokeh)\
**Post date:** [September 16, 2023, 4:54am UTC](https://forums.unrealengine.com/t/movie-render-queue-stutter-due-to-editor-warning-intrusion/1298215/1 "2023-09-16T04:54:24Z")

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When using Movie Render Queue to render a sequence which has some assets locked by other developers on the server, even though I haven’t edited it, it seems that Movie Render Queue automatically fiddles with all assets in the sequence midway of the render, which triggers the “⚠ _Warning: Assets you have edited are locked by another user_” message.

This effectively causes a stutter in the final render. IOW few frames will be the exact same image instead of staying animated. I can workaround this by setting anti-alias: spatial sample count=5 to delay the render of each frame after the warning message can cause the stutter.

Still I’d like to know if anyone knows the actual solution to prevent this particular stutter.

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/0/9/f094c39b429e1282775f65725b7c1aac0e8fdb17.png)
