# Movie Render Queue blueprint

**URL:** <https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714>\
**Category:** Rendering\
**Tags:** Render, unreal-engine, Automation, Rendering, Blueprint, question\
**Created:** [July 30, 2021, 3:12pm UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714 "2021-07-30T15:12:05Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![ARAR23-AR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ARAR23-AR](https://forums.unrealengine.com/u/ARAR23-AR)\
**Post date:** [July 30, 2021, 3:12pm UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714/1 "2021-07-30T15:12:05Z")

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Hi guys  
I am trying to put together a blueprint for automatically rendering a scene (just one frame) and doing it locally on my machine. The reason I want to do it with a blueprint is because I want to be able to programmatically change parameters like camera position, rigging, lighting, meshes, etc.

I was trying to follow this tutorial here :  
[Using Movie Render Queue in Runtime Builds][1]

But I’ve been having some issues understanding parts of it (I’m a beginner to blueprints). For example the part for setting the sequence and map to use, I think I managed to somehow extract the correct variables but when I try to run it, UE4 always crashes with this error:

```
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 10] Cast of nullptr to LevelSequence failed

```

Then I tried the approach for _Customizing the Executor_ and that seems to at least not crash whenever I run it, but also it doesn’t render anything.  
This is how my blueprint looks in the case when UE4 just crashes

 ![345040-2021-07-28-12-05-17-newmap.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/9/c/19c688793489ceb7c977cce53ec17fee5694dc00.jpeg)

I don’t really know what I’m doing wrong and I’m also lacking experience with Blueprints to understand certain things.  
Also, if there is an alternative way to doing what I want to do (an automated offline rendering process) I’m more than willing to give it a try.

Thanks a lot!

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**Author:** ![amir-eyewarrior](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@amir-eyewarrior](https://forums.unrealengine.com/u/amir-eyewarrior)\
**Post date:** [July 13, 2022, 6:22pm UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714/2 "2022-07-13T18:22:08Z")

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Hey, did you solve this? I am struggling to create a blueprint as well. First, I don’t know if I should create a blueprint for this or I should put these inside the level blueprint as you did. Second, I don’t what is the type of the “target map” variable. If possible, could you please share your level blueprint?

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**Author:** ![danielPrehm](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@danielPrehm](https://forums.unrealengine.com/u/danielPrehm)\
**Post date:** [October 3, 2022, 11:32pm UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714/3 "2022-10-03T23:32:57Z")

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Hello! Any chance you figured out the issue here? I’m running into the exact same one!

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**Author:** ![anonymous\_user\_5c86f5f61](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5c86f5f61](https://forums.unrealengine.com/u/anonymous_user_5c86f5f61)\
**Post date:** [November 11, 2022, 11:56am UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714/4 "2022-11-11T11:56:36Z")

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Hi,

maybe the Construct Movie Pipeline in Process Executor and the setting of the level helps (see attached). I’m getting a bit further (my system appears to be rendering) but I still have issues saving the files, so no guarantees.

 ![Unbenannt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/e/e0ef84af1be780aad809422d86f36f95680d70b8.png)

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**Author:** ![strategia31](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@strategia31](https://forums.unrealengine.com/u/strategia31)\
**Post date:** [April 4, 2025, 9:09am UTC](https://forums.unrealengine.com/t/movie-render-queue-blueprint/486714/5 "2025-04-04T09:09:42Z")

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> [@anonymous\_user\_5c86f5f61](#):
>
> Construct Movie Pipeline in Process Executor

Hi, how do you get the “Construct Movie Pipeline in Process Executor” node ?
