Movie Render Pipeline -> Rendering SplitScreen not working

In source file MoviePipelineDeferredPasses.cpp
This code responsible for copying from the buffer to the texture. But why does he take only one player?
Why does not accept Splitscreen.

// Render Target that the GBuffer is copied to
int32 NumRenderTargets = (bAddDefaultLayer ? 1 : 0) + StencilLayers.Num() + 1;
for (int32 Index = 0; Index < NumRenderTargets; Index++)
{
UTextureRenderTarget2D NewTarget = NewObject(GetTransientPackage());
NewTarget->ClearColor = FLinearColor(0.0f, 0.0f, 0.0f, 0.0f);